DescripUnreal Engine 5 Soulslike Melee Combat System
Published 8/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 9.32 GB | Duration: 13h 54mMake a complete third person souls-like action RPG melee combat system in Unreal Engine 5!What you'll learnHow to program in Unreal Engine with BlueprintLearn how to create a complete Action RPG Combat System from scratchCreate enemy combat AI using Behavior Tree'sEnemy Boss AI using Behavior Tree'sDifferent Enemy types such as mobs, heavy mobs, & BossesDifferent types of enemy attacks (Distance based attacks, rare attacks, etc)Create enemy combat behavior, patrol path behavior, etc.Hit Detection System using RaycastsHow to use Gameplay tags systemState management & how to manage multiple states in a combat systemBalance the player and enemy stats (e.g. Health, damage, movement speed, etc)More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tagsLearn how to use & manage different states within a combat systemDirectional dodging systemMultiple Attack typesMultiple Combat Styles (Light sword, Dual Swords, etc)Hit Reaction SystemBlocking & heal mechanicTargeting SystemDifferent hit reactions based on attack ( e.g. Knockdown)Equipment (E.g. weapons, armor, etc)How to setup Visual effects, sound effects, etcRequirementsBasic knowledge on how to use Unreal EngineDescriptionIf you would like to learn how to make your own Souls-like Combat system, then this is the course for you!Using Unreal Engine 5, you'll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!So what sort of mechanics will I be teaching in this course?You'll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.This course is aimed at beginner to intermediate level. You'll need a basic understanding of the Unreal Engine interface and blueprint scripting.If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!Ready to create your own souls-like combat system? Come join the course now!OverviewSection 1: IntroductionLecture 1 Welcome To The CourseLecture 2 Community & SupportLecture 3 Links & ResourcesLecture 4 Initial SetupSection 2: Weapons and EquipmentLecture 5 Creating base equipmentLecture 6 Equip & Unequip WeaponLecture 7 Creating the pickup ActorLecture 8 Different Weapon StylesLecture 9 Fixing BugsSection 3: Basic CombatLecture 10 Creating the Combat ComponentLecture 11 Attack CombinationsLecture 12 Directional DodgeLecture 13 Combat ResetLecture 14 Hit Detection SystemLecture 15 Character DeathLecture 16 Fixing Bugs & Improving GameplaySection 4: Advanced CombatLecture 17 State Manager SystemLecture 18 Character ActionsLecture 19 Sprint MechanicLecture 20 Multiple Attack TypesLecture 21 Creating the Stats ComponentLecture 22 Stats System ContinuedLecture 23 Regeneratable Stats - Stamina SystemLecture 24 Different Stat Costs for Different WeaponsLecture 25 Armor & Defense StatLecture 26 Gameplay TagsLecture 27 Dual Wield WeaponsLecture 28 Targeting SystemLecture 29 Targeting System ContinuedLecture 30 Hit Reaction SystemSection 5: Enemy Combat AILecture 31 Introduction to Behavior TreesLecture 32 Setting Up The Enemy AILecture 33 AI Patrol SystemLecture 34 AI PerceptionLecture 35 Enemy CombatLecture 36 Enemy Combat ContinuedLecture 37 Different Enemy TypesLecture 38 System & Gameplay ImprovementsSection 6: Creating an RPG PrototypeLecture 39 Initial SetupLecture 40 Changing Character MeshLecture 41 Setting up Gruntling mobLecture 42 Setting up Gruntling Mob ContinuedLecture 43 Humanoid Mob EnemyLecture 44 Setting Up Boss EnemiesLecture 45 Combat EffectsLecture 46 Blocking mechanicLecture 47 Use Item (Heal)Lecture 48 Bug Fixes & ImprovementsBeginner to intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system
Homepagehttps://www.udemy.com/course/unreal-engine-5-soulslike-combat/
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