Gumroad - SWORD & MACE Tutorial - ULTIMATE BROTHERS IN ARMS BUNDLE EDITION
15.38 GB
https://www.anonymz.com/?https://gumroad.com/l/xEtnVabout tools, subtools, brushes, masking, Zremesher, Dynamesh... and pretty much anything else you need to know to create triple A content within Zbrush. At the end of the Sword ZBrush part you will learn how to use ZRemesher to create a base lowpoly version which is a massive time save over having to retopologize the lowpoly from scratch.3Ds Max - Lowpoly & UnwrappingAfter we are done in ZBrush we export our finished highpoly models back into 3DS Max and create a game ready lowpoly model. In the Sword tutorial we will make use of the zremeshed parts that we created in ZBrush as well as combining parts of the of the original blockout model. After the lowpoly phases we will jump into the UV Editor and start unwrapping in order to have the perfect UV layout for out later texture. At the end of both the SWORD and the MACE tutorials we will prepare the low and highpoly models by making sure we have the right naming convention, smoothing group setup as well as materials assigned.Substance Painter - TexturingIn the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic textures. Learn how to create base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our sword resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Learn how to stamp in mysterious rune text as well as making use of the emissive channel (SWORD only) for this extra cool look.Marmoset Toolbag 3- Portfolio ready renders (SWORD only)As a finishing touch we will make a short visit to Marmoset Toolbag 3 where we create portfolio ready renders. Learn how lighting setup works in combination with Marmosets powerful camera settings as well as creating collages in Photoshop.What are the requirements?It is recommended to follow the course with the same software we use throughout the tutorial: 3Ds Max 2020, ZBrush 2019 (or 2020) as well as the latest version of Substance Painter, Marmoset Toolbag 3 and Photoshop. (last two are not a must as the main focus is on modeling and texturing)Who is the target audience?As all ChamferZone tutorials the mace and the sword tutorials are aimed at beginners as well as intermediate. I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use. I would recommend following the MACE tutorial before the sword as the sword is more in depth. Instructor BiographyHi! I'm Tim - Senior Weapons Artist at Digital Extremes. I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, TimRelevant links:https://www.facebook.com/ChamferZone Follow the ChamferZone Facebook page for the latest news and updateshttps://www.youtube.com/c/ChamferZone Official ChamferZone YouTube tutorials for FREE tutorials and paid tutorial news updateshttps://www.artstation.com/artist/timbergholz More samples of my work can be seen herehttps://discord.gg/sAkTtKG ChamferZone Discord community for tutorial questions or just general 3D Artist related talk stuff :)https://twitter.com/chamferzone
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