Learn to Build Wood Shaders with Substance Designer

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素材介绍

Learn to Build Wood Shaders with Substance Designer

https://www.udemy.com/course/3dmotive-learn-to-build-wood-shaders-with-substance-designer/

Learn how to create a procedural wood texture in substance designer

上次更新 7/2017

英语 [自动]

你将会学到的

Create wood in Substance Designer

Properly create textures using the PBR workflow

Make a procedural texture in Substance

Render a texture in Marmoset Toolbag 3

课程内容

2 个章节 • 20 个讲座 • 总时长 4 小时 22 分钟

要求

Students will need access to Substance designer and Marmoset toolbag 3

Adobe Photoshop or a similar image editing program

说明

In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There's a lot of Substance goodness to absorb here, so don't miss this one!



More about the Instructor:



Emiel Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He's a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He's a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.



此课程面向哪些人:

Anyone that already has a basic understanding of substance designer and the PBR texturing workflow

Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer

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