Udemy - Unreal Engine 4 : Learn How to Create a Natural Scene (Complete)

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Udemy - Unreal Engine 4 : Learn How to Create a Natural Scene (Complete)
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素材介绍

Udemy - Unreal Engine 4 : Learn How to Create a Natural Scene
https://www.udemy.com/course/ue4-create-natural-scene/
In this course I will give you all my secrets to help you to create your own scenes with advanced rendering.



DescriptionMore than just giving you all my secrets for the Unreal Engine, I will show you how to create your own models on 3ds Max, with the textures from Megascans library and and with Speedtree, we will create our sets of trees, ground foliage like grass and plants but also more generic vegetation like ferns or clovers.Because shaders (materials) are the visual power of your projects, we will create all the materials needed for our scene. For vegetation, landscape, decals or Megascans assets. We will set up everything from material functions to Master Materials and end with easy-to-configure Instances.To get a unique visual we will create our own landscape textures with Quixel Mixer.You are not interested in designing models or creating shaders and all you want to do is learn how to create your own scene in UE4? No problem, you will find in the course resources a ready-to-use Unreal project, with all the models and shaders in it.If you like this program and you want to improve your skills on the Unreal Engine 4, Quixel Mixer or Speedtree, I'll see you soon.Important note :All the texture used in this course are not included to the project file. You must have a Quixel Licence to download them.. Of course you are free to use the ones you want.This course was created in version 4.22.3 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.Who this course is for:Anyone interested by scene creation in the Unreal Engine 4Course contentIntroductionFinal RenderResourcesAbout CopyrightsComplete Project OverviewSpeedtree - Common TreesInterface OverviewCreation of Our TrunkAdd Texture on Our TrunkAdd Relief With DisplacementAdd BranchesCreation of Our Fronds Clusters (Part.1)Creation of Our Fronds Clusters (Part.2)Creation of Model From ClustersTweak SettingsAdd Wind to our TreeConfigure AO and LODsExport and Test in UE4Anchor Points OverviewRandomize FunctionCreation of Second ModelCreation of Dead Fronds and Third ModelCreation of Third ModelAdd Wind to Third ModelSpeedtree - Dead TreesCreation of our First Dead ModelCreation of Our Second Dead Model (Part.1)Creation of Our Second Dead Model (Part.2)Add Some "Decorations"Add Peelings in Our TrunksSpeedtree - SaplingsCreation of Our First ModelCreation of Other ModelsSet WindSpeedtree - Export to UE4Export and Test in UE4Tweaks and "Reimport"Unreal Engine 4 - Foliage Material MasterCreation of Material Function "FoliageSet" (Part.1)Creation of Material Function "FoliageSet" (Part.2)Add Base Color and First TestAdd Parameters (Emissive, Roughness, Specular...)Configuration of NormalGradient Function UpdateEnd of Our Material FunctionSet BillboardsClean FunctionCreation of our Function of BarkCreation of All InstancesClean Trees Folder3ds Max / Speedtree / UE4 - Grass Sets CreationSetup 3ds ProjectCreation of our First Two ModelsCreation of our Third ModelsExport to Speedtree and Setup ProjectCreation of Our Tall Grass Set (Part.1)Creation of Our Tall Grass Set (Part.2)First Test in UE4 and Improve of Vegetation Material MasterConfigure LODs, AO and WindCreation of Our Medium Grass SetCreation of Our Small Grass SetFinal Export in UE4 (Merged)3ds Max / Speedtree / UE4 - "Dry" Plants Sets CreationAbout Models Creation3ds Max - Model 01 Creation3ds Max - Model 02 Creation3ds Max - Model 03 CreationSpeedtree - First Set Creation (Part.1)Speedtree - First Set Creation (Part.2)Speedtree - Complete Second Set CreationSpeedtree - Complete Third Set CreationUnreal Engine 4 - About Optimization (Part.1)UE4 - Issues With Merged TexturesUnreal Engine 4 - Visual ComparaisonUnreal Engine 4 - Statistics Comparaison3ds Max / Speedtree / UE4 - "Plants" Sets Creation(s) 3ds Max - Creation of the First Model(s) 3ds Max - Creation of the Second Model(s) 3ds Max - Creation of the Third Model(s) 3ds Max - Creation of the Fourth ModelSpeedtree / UE4 - Complete First Set CreationSpeedtree / UE4 - Complete Second Set CreationSpeedtree / UE4 - Complete Third Set CreationSpeedtree - Fourth Set Creation (Part.1)Speedtree / UE4 - Fourth Set Creation (Part.2)Unreal Engine 4 - Clean FolderUnreal Engine 4 - Landscape Master MaterialTriplanar OverviewCreation of our Function Layer (Part.1)Creation of our Function Layer (Part.2)Creation of our Function Layer (Part.3)Creating of Layer GrassSetup Distance FadeCreating of Dirt & Rock LayersCreating of the Blend HierarchyCreating of our Paint LayersImplementation of Automatic FoliageQuixel Mixer - Landscape Textures CreationsInterfaceGround Texture (Part.1)Ground Texture (Part.2)Combined Export to UE4Ground VarirationAdd Tessellation in Landscape Material MasterGet Better TessellationDirt TextureDirt Variation TextureRock TextureRiverbed TextureUnreal Engine 4 - Environment Master MaterialCreation of our EnviroSet Function (Part.1)Creation of our EnviroSet Function (Part.2)Clean our FunctionCreation of Blending Function (Part.1)Creation of Blending Function (Part.2)Creation of Vertex Function (Part.1)Creation of Vertex Function (Part.2)Creation of Moss Cover Function (Part.1)Creation of Moss Cover Function (Part.2)Creation of Moss Cover Function (Part.3)Creation of Moss Cover Function (Part.4)Creation of Wetness Function & End of our MaterialCreation of Bump Function and Final TestComplete Asset Setup WorkflowBridge / 3ds Max - Setup AssetPhotoshop - Texture Combined CreationUnreal Engine 4 - Import and TestGeneric Plants Creation(s) 3ds Max - Models CreationSpeedtree - Fern01 CreationSpeedtree - Fern02 CreationSpeedtree - Fern03 Creation & ExportSpeedtree - Clovers CreationSpeedtree - River01 P1Speedtree - River01 P2Speedtree - River02Unreal Engine 4 - Clean ProjectUnreal Engine 4 - Decals MaterialUnreal Engine 4 - Creation of Our Decals Master MaterialUnreal Engine 4 - Scene CreationCreating Terrain and RiverPlacing of TreesAdd Landscape ReliefsAdd Texture VariationsImprove VariationsSetting the Landscape Grass Foliage (LGT)Improve Tree PlacementAdding Volumetric FogEnable Dynamic Indirect Lighting (LPV)Getting a Sharper Visual with Post Process MaterialAdd Vegetion around the RiverAdd RocksAdd DecalsAdd Small Details (pinecone, sticks, mushrooms...)Unreal Engine 4 - Setup LightingConfigure Post ProcessAdd Color Grading (LUT)Add ReflectionCreate First HDR (Nvidia Ansel)Rework Tree PlacementAdjust Foliage ColorUnreal Engine 4 - Take RendersSetup Renders (Consol Commands)First Render (Ansel)Custom CineCam OverviewSecond RenderOther RendersUnreal Engine 4 - About Optimization (Part.2)Actor to OptimizeSet LODsEnable Shadow ContactReduce Texture Resolutions (LOD Bias)Alternative ReflectionReduce Tessellation DensityReduce Volumetric FogEnable Early Z-PassUnreal Engine 4 - Extra AdditionsAlternatif WindInteract Foliage
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关键词

  • Unreal-Engine-4课程
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