Udemy - Unreal Engine 4 Learn How to Create a Lost Road scene

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素材介绍

Udemy - Unreal Engine 4 - Learn How to Create a "Lost Road" scene



http://www.udemy.com/course/en-lost-road-ue4/



(This course is a direct continuation of my other course"Unreal Engine 4 : Learn How to Create a Natural Scene")

Description



In this course we will go even further in models creation and a scene.







The purpose of this course is to show you that it is possible to create fully optimized models without ever leaving Speedtree.







With the textures available in Megascans library, we start with a powerful ally for our objective which is to create a "Lost Road" scene.







Beyond the simple model creations, I will show you how to create your own textures from Speedtree in order to create models from different textures you have chosen.







Speaking of texture, I will show you how to create combined one called "Atlas". That will give you total control over the quality and otimization.







Once our vegetation finished, we will move on to creating textures such as grass, rock and soil, but also a clean road texture and one that is worse and worse, all on Quixel Mixer.







We will put all our creations in place in a final scene on Unreal Engine and I will show you how to add even more details without losing performance with decals.







If you want to create scenes to feed your portfolio or deepen your knowledge this course is for you.







Important note :







If you want to learn the basics of Speedtree or Quixel Mixer I recommend to begin with the previous course "Unreal Engine 4 : Learn How to Create a Natural Scene"







All the texture used in this course are not included to the project file. You must have a Quixel Licence to download them.. Of course you are free to use the ones you want.







A valid Speedtree license is required to use the software.







This course was created in version 4.22.3 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.







Who this course is for:



Anyone interested in complete scene creation in the Unreal Engine 4



Course content



Introduction



Overview Final Project



About Copyrights



Resources



Where to Start?



Unreal Engine 4 - Material Updates (Only if you follow the first course)



Update of Layers Function



Add Mask Variation



Update Biome Layers



Get Better Blending Automatic Material



Update of Enviro Master Material



Speedtree / Unreal Engine 4 - Pine Creation



Chapter Overview



Clusters Setup



Cluster Creation (Part.1)



Cluster Creation (Part.2)



Second Cluster Creation



Render as Textures



Atlas Creation



Trunk Creation (Part.1)



Trunk Creation (Part.2)



Adding Main Branches



Adding Secondary Branches



Top Tree Creation



Add Small Branches to the Trunk



Update Atlas



Add Moss to Small Branches



(Tips) Change Parent Curve



LODs + Wind + AO Configuration



Export and Test in UE4



Update of our Tree



Second Model Creation



Sapling Creation



Bush Creation



Final Export in UE4



Speedtree / Unreal Engine 4 - Dogwood Creation



Chapter Overview



First Cluster Creation (Part.1)



First Cluster Creation (Part.2)



Second Cluster Creation



Flowered Cluster Creation (Part.1)



Flowered Cluster Creation (Part.2)



Dogwood Atlas Creation



Bark Creation - Split Function



Adding Branches



Models Creation from Atlas Texture



Adding Leaves



Adding Moss



Branches Optimization



Ambient Occlusion, LODs and Wind Configuration



First Test in UE4



Creation of First Flowered Model



Creation of Second Models



Creation of Bush



Final Export in UE4 (Merged)



Speedtree - Remove Noisy Alpha (Speedtree Export)



How to Remove Noisy Alpha



Speedtree / Unreal Engine 4 - Ground Foliage Creation



Chapter Overview



First Grass Cluster Creation (Part.1)



First Grass Cluster Creation (Part.2)



Second Grass Cluster Creation



First Plant Cutout



First Plant Cluster Creation



Second Plant Cutout



Second Plant "Clear" Cluster Creation



Second Plant "Dark" Cluster Creation



How to Change Color Range in Photoshop



Third Plant Cluster Creation



Twigs Cluster Creation



Atlas Creation (Part.1)



Atlas Creation (Part.2)



Atlas Creation (Part.3)



Atlas Creation (Part.4)



First Grass Patch Creation



Second Grass Patch Creation



First Plant Patch Creation



Second Plant Patch Creation



Third Plant Patch Creation



Twigs Creation (Part.1)



Twigs Creation (Part.2)



Final Export in UE4 (Merged)



Unreal Engine 4 - How to Get a Better Placement for Automatic Foliage



Chapter Overview



Creation of "Vegetation Mask" Function



Creation of "Vegetation Logic" Function



Adding the Function to our Master Material and Test



Quixel Mixer / Unreal Engine 4 - Create Landscape Textures



Chapter Overview



Creating the Grass Texture



Creating the Dirt Texture



Creating the Rock Texture



Export and Test in UE4



Quixel Mixer / 3ds Max / Unreal Engine 4 - Road Creation



Chapter Overview



Creating the Road Base Texture



Creating the Road Cracked Texture



Creating the Road Model



Export and Test in UE4



Texture Retakes and Final Test



Unreal Engine 4 / Photoshop - Decals



Chapter Overview



Creating the Master Material



Configure Patches for Road



Create Dogwood Leaves Decal in Speedtree



Create Pine Needles Decal in Speedtree



Create RDAO and Final Test



Unreal Engine 4 - Scene Creation



Road Placement



About Procedural Foliage Spawner



Add Reliefs to the Landscape



Add Road Variation Textures



Procedural Pines Placement



Add Ground Foliage



Add Fog



Enable Nvidia Ansel and Generate the HDR



Dogwood Placement



Enable Dynamic Indirect Lighting (LPV)



Add Side Decals



Add Side Vegetation



How to Setup a Megascans Rocks



Add Rocks



Add Road Decals



Getting a Better Tessellation



Adjust Last Details

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