FlippedNormals - Introduction to Substance Painter (New) (Fan)
http://flippednormals.com/downloads/introduction-to-substance-painter/
PERFECT FOR BEGINNERS
In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.
TAUGHT BY SENIOR TEXTURE ARTISTS
Your instructors have worked as Senior Texture Artists in the film industry, having painted textures on Batman V Superman, Pacific Rim: Uprising, Venom – and much more! The experiences from painting professional assets are shown throughout this series. Instead of purely talking about technical features, you’ll learn far more about the texture painting workflow.
LEARN HARD SURFACE TEXTURING
In the second part, we cover how to paint awesome hard surface textures in Substance Painter, using proven techniques. We carefully build up the different materials step by step, showing everything involved. You’ll also learn what areas to prioritize, showing you what areas are worth spending more time on.
PBR WORKFLOW
We’ll be texturing using PBR shaders in Substance Painter, using the metallic/roughness approach. This is an industry standard way of painting, which makes texture painting a lot easier to do – and to understand. PBR is used extensively in film, games and commercials and has taken the industry by storm over the last years.
SOFTWARE USED
Substance Painter 2018
Maya 2018 (You can follow along in any 3D application)
FILES INCLUDED
Final Substance Painter project
Low Poly Final Model
FlippedNormals HDRI
Help Sheet with Project Overview and Hotkeys
CHAPTER LIST
INTRODUCTION
01 – Introduction and UI
02 – Layers
03 – The Shelf
04 – Brush Tool
05 – Projection
06 – Polygon Fill
07 – Clone Tool
08 – Particles
09 – Generators, Filters & Mask Editor
10 – Smart Materials, Smart Masks & Instances
11 – Quick Masking
12 – Working with Opacity
13 – Using Anchors
PAINTING THE FAN
01 – Preparing our model in Maya
02 – Baking
03 – Painted Metal
04 – Cables
05 – Stealing Materials
06 – Brass
07– Copper
08 – Logo
09 – Updating the Model
10 – Iray
11 – Exporting Maps
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