FlippedNormals - Introduction to Substance Painter (New) (Fan)

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素材介绍

FlippedNormals - Introduction to Substance Painter (New) (Fan)

http://flippednormals.com/downloads/introduction-to-substance-painter/

PERFECT FOR BEGINNERS

In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.

TAUGHT BY SENIOR TEXTURE ARTISTS

Your instructors have worked as Senior Texture Artists in the film industry, having painted textures on Batman V Superman, Pacific Rim: Uprising, Venom – and much more! The experiences from painting professional assets are shown throughout this series. Instead of purely talking about technical features, you’ll learn far more about the texture painting workflow.

LEARN HARD SURFACE TEXTURING

In the second part, we cover how to paint awesome hard surface textures in Substance Painter, using proven techniques. We carefully build up the different materials step by step, showing everything involved. You’ll also learn what areas to prioritize, showing you what areas are worth spending more time on.

PBR WORKFLOW

We’ll be texturing using PBR shaders in Substance Painter, using the metallic/roughness approach. This is an industry standard way of painting, which makes texture painting a lot easier to do – and to understand. PBR is used extensively in film, games and commercials and has taken the industry by storm over the last years.

SOFTWARE USED

Substance Painter 2018

Maya 2018 (You can follow along in any 3D application)

FILES INCLUDED

Final Substance Painter project

Low Poly Final Model

FlippedNormals HDRI

Help Sheet with Project Overview and Hotkeys

CHAPTER LIST

INTRODUCTION

01 – Introduction and UI

02 – Layers

03 – The Shelf

04 – Brush Tool

05 – Projection

06 – Polygon Fill

07 – Clone Tool

08 – Particles

09 – Generators, Filters & Mask Editor

10 – Smart Materials, Smart Masks & Instances

11 – Quick Masking

12 – Working with Opacity

13 – Using Anchors

PAINTING THE FAN

01 – Preparing our model in Maya

02 – Baking

03 – Painted Metal

04 – Cables

05 – Stealing Materials

06 – Brass

07– Copper

08 – Logo

09 – Updating the Model

10 – Iray

11 – Exporting Maps

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