C4D面部毛发梳理教程cmiVFX - Cinema 4D Facial Hair Grooming

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C4D面部毛发梳理教程cmiVFX - Cinema 4D Facial Hair Grooming
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C4D面部毛发梳理教程cmiVFX - Cinema 4D Facial Hair Grooming



Cinema 4D Facial Hair Grooming



9 hrs+ | MP4 | aac, 44100 Hz, stereo | Video: h264, yuv420p, 1332x720, 30fps | 8.6 GB



Genre: eLearning | Language: English



Check out one of the coolest videos for Cinema 4D to date! cmiVFX comes through again with an awesome solution to creating and grooming CG Character head and facial hair systems.



One of the most frequent mistakes for many CG Artists to make, are the assumption that they only need to add one hair piece on a 3d model, and spend all the budgeted time tweaking the parameters of one object. While there are many ways to perform tasks in the Computer Graphics Industry, once in a while someone will stumble upon something new and it will catch the attention of the rest of the world. This video shows how to change the look of rendering characters using the technique, "Forced Detail Shadowing", invented by Chris Maynard, commonly referred to as, "Render Softening" or "cSoftening". The goal when creating a render with organic material, is to make the objects blend with its digital environment. For the last decade, the world has been focused on rendering scenes with High Dynamic Range lighting in conjunction with Global Illumination to inherit the colors from the atmosphere to the focus object. To improve our older techniques, is a staple in the human condition. The solution for better composition in rendering was based off Maynard's earlier research on procedural and fractal based texture technology. The act of adding noise to the renderer in order to make it dither, used to be something to avoid. Maynard found a way to use it to our advantage, and now when we render scene files with both far away and close up angles, we can use his technique for increasing surface distortion by introducing things like hair and dust. While it does take some time to get close up renders to be perfect, it allows distances shots to be finished looking much quicker than ever before. Hair and dust helps absorb more outside object color and light to give everything a more natural appearance. At cmiVFX, we pride ourselves on both learning from the past, and improving it immediately after. We want to invite you to watch this 6 hour tutorial beast, so we are releasing it today with a special introductory price. Buy it now and save!



9 小时 + |MP4 |aac 44100hz,立体声 |视频: h264、 yuv420p,1332 × 720,30 帧/秒|8.6 GB

类型: 电子学习 |语言: 英语



查阅的最酷的视频之一为 4d 电影院到目前为止!脸部来再次与令人敬畏的创建和梳妆 CG 人物头部和面部毛发系统解决方案。

对于许多 CG 艺术家要最常见的错误之一就是,他们只需要在 3d 模型上,添加一个发片的所有时间预算调整的一个对象参数的假设。虽然有许多的方法,在计算机图形行业中执行任务,有人会在某次偶然发现新的东西,它会抓住世界其他国家的关注。该视频演示如何更改渲染字符使用技术,"强迫细节阴影",发明的 Chris 梅纳德,通常被称为,"呈现软化"或"cSoftening"的外观。与有机材料,创建呈现时的目标是使其数字环境与混合的对象。过去十年来,世界一直专注与高动态范围照明结合全局光照,从大气到重点对象继承颜色渲染场景。为了改进我们旧的技术,是人类生存条件的主食。为更好的构图,在渲染解决方案基于掉梅纳德早期关于程序和分形研究的基于纹理技术。对加性噪声的渲染器,使其行为犹豫不决,用于将该避免的事情。梅纳德发现一种使用它对我们有好处,而现在当我们渲染场景文件与两个很远的地方,并且关闭了角度,我们可以使用他的技术提高地表变形通过引入像头发和灰尘一样的东西。虽然它确实需要一些时间去密切了渲染器是完美的它允许距离镜头要比以往更快地查看完。头发和灰尘,有助于吸收更多的外部的对象颜色和光放弃一切,更自然的外观。在脸部,我们非常自豪自己从过去中学习和提高它后立即。我们想请你去看这 6 小时教程的野兽,所以我们正在与一个特殊的入门价格今天释放它。购买现在和保存!

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