Enviro - Sky and Weather

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Enviro - Sky and Weather
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Enviro - Sky and Weather https://assetstore.unity.com/pac ... y-and-weather-33963Enviro - The complete dynamic AAA sky and weather solution! Very easy setup: Just drag-and drop into your scene and assign your main camera or use the runtime assignment features. Profile System: Enviro's new profile system makes tweaking your sky as easy as possible. Tweak settings in runtime and save to profile. Load profiles in design and runtime. Create different profiles for different scenes or share your configurations with other user. Day-Night cycle: Enviro supports a realistic day-night cycle. With correct sun and moon positions with full location support with latitude and longitude. You have options to use your system time or let enviro update time based on realtime minutes. Skybox: Enviro includes an advanced fast atmospheric skybox shader to get great looking skies! You got a lot of options to tweak the sky and even can setup funky alien skies! Lighting: Enviro will realisticly light your scene based on sun altitude. You have complete control over light intensity and color by modifying curves and gradients right in editor! You also can choose between different ambient light modes of course. Seasons: Enviro will change seasons and got a components to swap out gameobject, materials and textures of unity terrain. You are not limited to realistic settings! You can set the amount of days each season last. Clouds: Enviro new volumetric cloud system is based on latest cloud rendering papers. These will bring you sky to life and offer plenty options to customize. In addition there are also fast flat clouds options to mix or use for maximum performance. Fog: Need stunnishing looking fog? Enviro includes an advanced light scattering fog image effect with distance, height and sky fog support. Need fog on your transparent material? No problem, with only a few lines of code you could modify your own transparent shaders to be fogged correctly. And a few particle and transparent shaders already included to get you started! Volumetric Lighting: Need some volume light effects you see in AAA games? No problem, enviro support volumetric lihting for directional, point and spot lights out of the box! Weather: Enviro includes a very powerfull weather system. You can create your own weather types and drive light, sky, fog and clouds. Enviro supports all kind of unity shuriken particle effects to give you the freedom to create any weather effect you can think of. It includes 11 premade weather types including: Clear Sky, cloudy, raining, stormy, snowy and foggy weather. You can enable lightning storms and choose different ambient and weather sounds for each weather with smooth transitions. Networking: Enviro support UNet and Photon out of the box. It will synchronize time and weather with all your players. Enviro also got an minimal mode for headless servers to only calculate time and weather but nothing more. Virtual Reality: Enviro supports multi and singlepass stereoscopic rendering! Tested on Oculus Rift. (Attention: Singlepass currently only supported on Unity 2017+ !) That's not all! Enviro includes a lot more great features: * Event system for you game logic. * Weather Zones. Create as many zones with their own weather for your biomes. * Orbiting satellites. * Vegetation Growth. And you can use a lot of awesome 3rd-party assets right of the box with the included enviro components: * Gaia Compatible! * CTS Compatible! * AQUAS Integration! * FogVolume 3 Integration! * Playmaker Actions! * Relief Terrain Shader Integration! * UBER Shader Integration! * MicroSplat Integration! * MegaSplat Shader Integration! * Lux Shader Integration! * Photon Network Integration! * Pegasus Integration! Requirements: * Support gamma and linear color space. * Support forward and deferred rendering. * Working on DX9, DX11, DX12, OpenGlCore, Metal and Vulkan. * Volumetric Lighting requires at least shader-model 3.5+ and will be deactivated on DX9 Current limitation: * Volumetric clouds are currently not suitable for fly-throughs! Will be worked on in later updates! WebGL Demo Forum Thread
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