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[size=+0][size=+0]NextLimit MaxwellRender3 LINUX64和Mac
[size=+0][size=+0]对于麦克斯韦的Cinema 4D R14 3.0.0 R15
[size=+0][size=+0]麦克斯韦的Cinema4D 3.0.2 R14-R15仅64BIT MUS3
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[size=+0][size=+0]麦克斯韦渲染是一款可以不依附其他三维软件可以独立运行的渲染软件,采用了光谱的计算原理,打破了长久以来光能传递等渲染技术,使结果更逼真.Maxwell是一个基于真实光线物理特性的全新渲染引擎,按照完全精确的算法和公式来重现光线的行为。
Maxwell Render 3的新特性:
Custom Sun Radius 自定义太阳半径.
The sun in Maxwell's physical sky system is now customizable in size and color allowing for dramatic sun effects, as well as introducing a physically correct approach to controlling shadow softness (via sun radius) or distant emitters with parallel shadows.
Procedurals 新的程序贴图.
Maxwell Render now includes a collection of procedural textures that can be used alone or in combination with other textures to produce a range of effects. Being mathematical fractals, they are 100% seamless, customizable and cross-platform.
Fast ML preview 基于GPU的实时渲染.
See your Multilight changes instantly in the main render view. Even Scattering and Dispersion update instantly - thanks to the new GPU accelerated Fast Multilight display!
Improved FIRE voxelization 改进的渲染引擎.
Our scene preview engine Maxwell FIRE is much smarter in V3 - re-voxelizing only the objects which have changed, saving a tremendous amount of time when setting up your scenes.
Render Booleans z-剪切渲染.
An object bounding box, sphere or plane can now be used as a 'cutting' object, which works in a similar way to the cameras Z-clip feature, except now you are no longer limited to the cameras near/far planes.
Custom alphas 自定义阿尔法通道.
A long awaited feature, now you can create unlimited 'layers' of alphas and add any object(s) to those layers, allowing you to isolate the exact objects you need.
New lenses 新的相机镜头.
Five new lens types have been added to the Maxwell Camera: Spherical - great for making HDR environments or virtual walk-throughs, Fish Eye, Pinhole (creates no depth of field effect), Cylindrical and Orthographic
Material Assistants 材质预设编辑器.
Maxwell materials assistant is a new, easy to use material editor which builds the basic material characterisitcs for you - greatly simplifying the material creation process and saving you lots of time. Choose first a category such as glass, metal, translucent, opaque and the material assistant will help you create perfectly optimised materials for your scene in just seconds!
Pixar Open SubDiv 像素级细分.
The new Subdivision feature allows you to subdivide low-polygon objects into smooth surfaces, by implementing Pixar OpenSubdiv. Because it's subdividing the geometry only at render time - your scene files take up far less space and can be transfered much faster around your network. OpenSubdiv is owned by Pixar. Copyright (C) Pixar. All rights reserved
Blockable emitters 可限制范围的发光体.
Now you can isolate the contribution of each emitter to each individual object in the scene, allowing you to have objects not affected by certain emitters in the scene. This way, you have custom control over the lighting of each object in your scene.
Image projectors 图片投影.
Emitters in Maxwell can now project light using any bitmap (or even a procedural texture!), much the same as a slide projector projects an image onto a canvas.
Maxwell Sea maxwell自己的海洋系统.
Maxwell Sea creates realistic ocean surfaces and waves based on the Ocean Statistical Spectrum from RealFlow. Various parameters such as water depth and surface dimensions allow you to produce a convincing water surface, from swimming pools to open ocean. The meshing is only done at render time, meaning it takes up almost no extra space in the .MXS file.
Maxwell Scatter maxwell的散色.
The new Maxwell Scatter modifier distributes instances of an object (or even referenced MXS files) across the surface of another object, with similar parameters to the Maxwell grass modifier - including the ability to add density maps, or randomize the size and rotation.
Improved Motionblur 改善的运动模糊.
Maxwell V3 offers massive speed improvements when motion blur is used in scenes with many objects, especially where hair and particles are used. In a scene using millions of hairs for example, the increase in speed can be upwards of 100X!
Alembic
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell V3. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.
Double-sided materials 双面材质.
Separate materials can now be applied to the back-face of a polygon surface - making it much easier to create bottle labels, translucent paper, or add more variation to leaves etc. And as a bonus, it also works with the Maxwell grass modifier!
Deep Compositing 更高位数的渲染图片格式.
Maxwell Render 3 can now render in 'deep image' format, which stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artifacts. You can save the deep info in either .EXR or .DTEX formats, in rgba or alpha.
Volumetrics 体积光/物体.
The new volumetric feature in Maxwell can work in several ways: as a constant density volumetric object - useful for large atmospheric haze effects or thick fog, it can work with particles files in several formats, including RealFlow .bin, and also with density fields/voxels directly from Maya or Houdini.
10 Nodes 一套软件包括10个渲染节点.
Maxwell Render Suite floating licenses for V3 will now come with 10 rendernodes included, as standard!
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