Uartsy - ZBrush Certification Course
14 Modules | Video: h264, yuv420p, 1024x768 | Audio: aac, 44100 Hz, 2 ch | 20.1GB Genre: eLearning | Language: English This is a program for those who really want to know how ZBrush works and how to make it work for them. Ryan Kingslien is going to teach you everything he learned as part of the development team at Pixologic as well as the tips, tricks, and techniques he’s learned from the amazing artists in residence at ZBrushWorkshops. The 5 most important lessons:
Project 1 : Your First ZBrush Lesson Introduction to basic navigation and sculpting techniques. 11 Lectures Project 2 : Feature Framework Preview Preview of how you can approach any project in ZBrush. 4 Lectures Project 3 : Getting Started Getting you into ZBrush and sculpting a head. 19 Lectures Project 4 : Polygons, Polygroups, and Subtools Understanding how to break down a subtool for more control and dynamesh explained. 21 Lectures Project 5 : Brushes General overview of brushes, how to modify them, and create your own. 16 Lectures Project 6 : Brush Control A more in depth look at brushes and how to control certain aspects of them. 18 Lectures Project 7 : Masking and Posing Masking and posing with the transpose line. 14 Lectures Project 8 : Hard Surface Sculpting Introduction to using polygroups, panel loops, and polish to create smooth crisp lines. 16 Lectures Project 9 : Quick Sketch and Insert Mesh Brushes Using quick sketch to generate ideas and insert mesh brushes. 16 Lectures Project 10 : More Multi Mesh Information More information on insert multi mesh brushes and using polygroups when posing. 4 Lectures Project 11 : Polypainting and Materials Polypainting a human face and an introduction to materials, bpr filters, uvs, and fiber mesh. 17 Lectures Project 12 : Controling Topology Understanding Topology and how to alter it with ZRemesher. 13 Lectures Project 13 : Materials In Depth Create your own materials and delve into the various settings to tune it properly. 17 Lectures Project 14 : Scale and Exporting Export your models from ZBrush with texture maps and discuss scale within ZBrush. 13 Lectures
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